

This situation stays the same even into the World-building in the StarCraft universe, which flatlines slightly in the narrative department.

While we expect the plot to be forced into serving the needs of the gameplay, the storyline in StarCraft 2 continues to be its weakest aspect, keeping fairly cliché and light. The irony here is that some of the minor enemies actually receive more development, making some missions or quest lines have more impetus than the entire expansion. The player never actually builds up an antagonism, and even the main apparent bad guy of Arcturus Mengsk still rides mostly on, believe it or not, his misdeeds from the first StarCraft game all those years ago. A particularly harsh example of the narrative deficiencies are in the main villains: in all three cases, the player is simply told through dialogue that these characters are evil. It’s a true pleasure to see the game offer optional side conversations which (gasp!) develop these characters slightly as the game progresses, but for the most part, they serve simply as exposition givers or potential threats to the player. Of special note is Abathur, the hideous beyond-mad scientist whose soul purpose is repurpose his one thought is to mix new genetic information into your Zerg swarm. Having a Zerg-centric storyline lets the player interact with the most varied and eccentric characters yet to make an appearance in a Blizzard game, with a wide range of motivations and eccentric worldviews. Rather, I mean the personalities themselves. Yet, a t 19:00, Oz tries once again to get into HerO's base and successfully does so with Stalkers and Collosi to destroy HerO's units and inherently wins the game (2-1, Oz) to move on to the next match.Most people don’t play Blizzard games for their storylines (or as I’ve heard it put, for their single shared storyline), but one area where the expansion does legitimately shine is in character design: I’m not talking about the visual style, although that also deserves praise. Oz destroys HerO's army with an amazing defense of Forcefields and Photon Overcharges, while his Oracle destroys the mineral line of HerO at his natural.Īt 15:00 minutes, Oz fights back but ends with a failed push as HerO protects his own natural and overcoming the harassment. However, at the 10:00 mark, HerO pushes heavily into Oz's base with a mass of Stalkers and Immortals. Early on into game three, both players start safe. Starting in the bottom left is HerO with Oz in the bottom right. Without a Mothership Core or a viable army, the GG is given and Oz wins at 14:30. Knocking on HerO's front door now is a massive force of Stalkers and 4 Immortals. HerO tries to push into Oz's base by bluffing with a hallucinated Warp Prism to distract his units away from the natural, but Oz knows better and disregards it to defend his natural from the impending push of Stalkers and Sentries.ĭefending the continued pushes perfectly, Oz lays down both of his Photon Overcharges on the Nexus' and pushes HerO's units away, and harasses him towards his own base. Oz takes the early expansion at 5:00 with HerO still on a single base. The match begins with identical builds with both players opening up with a Zealot. We start with HerO in the bottom left and Oz in the top right. Pushing quickly, HerO takes advantage of the low army count of Oz and takes the game at 19:20 for a quick 1-0.

Prepping his army, HerO begins to create more Stalkers and Immortals but also includes Archons into the mix to counter the Void Rays as he spots two more Stargates being thrown down.Īt 17:45 HerO's Immortals do a great job at hammering away at Oz's army while his Void Rays are picked off by opposing Stalkers (HerO) after being caught out of position. Evening the game once again and allows himself to expand.Īt a key point in the game, (13:00) Hero scouts Oz's Stargate and picks it off quickly to delay the imminent V oid rays. While HerO is distracted at Oz's ramp, Oz counters with a Warp Prism drop of 1 Immortal and 6 Zealots. Game One, Akilon Wastes!Įarly on in game one, HerO viciously takes out the natural of Oz and holds his stalkers on the lower end of his ramp to prevent the expand once again. To kick things off, our first map is Akilon Wastes! Positioned in your top left corner is Oz, with HerO on the bottom right.
